The first minutes of a game matter a lot, so this week was a UI pass.
The first objective
In a new game your first objective now appears large in the middle of the screen. Click OK and the card slides into the objective tracker at the top right. You know straight away what to do, and it stays visible afterwards without getting in the way.
Small things
- Text fields have a visible blue caret and light up while you type.
- The Menu button at the bottom right reacts to hovering and clicking.
- On the minimap, the player and the car are now proper icons instead of blocks.
Small things, but together they're the difference between a prototype and a game.
