A dance game lives or dies by its moves. Until last week Stickography had 148. Now it has 747.
The catalogue We started from a list of about sixty moves per style, gathered from real dance classes and videos. Anything the game already had was dropped. What remained were 599 new moves across every style:
- Street / Hip-Hop: 46 new
- Zumba / Fitness: 53
- Funk / Disco: 55
- Shuffle / Electro: 55
- Latin: 51
- Jazz: 50
- Popping & Locking: 51
- Breaking: 51
- Contemporary: 58
- K-Pop: 10
Two new styles Two styles join the game. Flow (sensual and fluid, 60 moves) is all about waves, hips and long lines. Party (59 moves) is the party style, with the novelty moves you know from weddings and dance floors. That gives Stickography twelve styles.
Every style moves differently All moves are procedural: no motion capture, but maths on the skeleton. Every style has its own base posture and rhythm. Shuffle bounces at double time, popping works with hard hits and stops, jazz with turn-out and long lines, and breaking goes to the floor. That way you recognise a style even on a stick figure.
Only what you've unlocked The Studio now only shows moves and styles you have already unlocked. The rest waits in the tech tree. That makes every new style feel like a reward instead of a row of grey buttons.
